Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

naiV vs Jimbo

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:02
Savannah map preview
Map Savannah
Defeated
naiVIsis
Pre-match Elo1719
Win probability70.6%
27:02 Match length UpsetThe Elo underdog won
Winner
JimboTsukuyomi
Pre-match Elo1567
Win probability29.4%

Match at a glance

naiV vs Jimbo

WinnerJimbo
MapSavannah
QueueRanked 1v1 Supremacy
Duration27:02
Started
Ended
Elo favorite70.6%naiV · Upset
Fastest Classical3:20*Jimbo
First pressure3:43Jimbo · Stable Japanese
Market timing18:34Jimbo · Market
First extra TC16:35naiV · Town Center
Most military units301Jimbo
Highest EAPM98.4Jimbo
Market volume1,100Jimbo

naiV

Isis

Defeat
Anubis Anubis
Nephthys Nephthys
Elo1719-24
EAPM93.5
Military units220
First pressure4:22Barracks
First expansion16:35
Market volume0
Total score 21,684
Military score 7,163
Economic score 10,067
Kills score 4,454
Units killed 147
Units lost 276
Buildings razed 2
Largest army 220
Favorite unit Chariot Archer 88 fielded
Classical 3:58* Clicked 2:58
Heroic 10:41* Clicked 9:26
Mythic Not reached

Jimbo

Tsukuyomi

Victory
Inari Okami Inari Okami
Hachiman Hachiman
Elo1567+24
EAPM98.4
Military units301
First pressure3:43Stable Japanese
First expansion24:24
Market volume1100
Total score 30,590
Military score 15,125
Economic score 9,521
Kills score 5,957
Units killed 260
Units lost 143
Buildings razed 6
Largest army 301
Favorite unit Yumi Horse Archer 149 fielded
Classical 3:20* Clicked 2:34
Heroic 8:25* Clicked 7:29
Mythic Not reached

Match highlights

Replay-derived moments

Elo favorite70.6%naiV · Upset
Fastest Classical3:20*Jimbo
Fastest Heroic8:25*Jimbo
First pressure3:43Jimbo · Stable Japanese
First extra TC16:35naiV · Town Center
Fortress timing11:22naiV · Migdol Stronghold
Market timing18:34Jimbo · Market
Armory timing6:31naiV · Armory
Farm transition24:19–24:21naiV · 3 farms clustered

Player highlights

Standout performances

Highest total score30,590Jimbo
Highest military score15,125Jimbo
Highest economy score10,067naiV
Most kills5,957Jimbo
Most units killed260Jimbo
Most deaths276naiV
Most buildings razed6Jimbo
Largest army301Jimbo
Favorite unitYumi Horse ArcherJimbo · 149 fielded

naiV

Largest ArmyMost DeathsMost ImprovementsMost Resources

Jimbo

Highest ScoreMost Kills

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time naiVJimbo
Key technologyPickaxe
God powerProsperity
First military pressureStable Japanese
Naginata Rider4 training queues
Anubite2 training queues
First military pressureBarracks
God powerPlague Of Serpents
Key technologyHusbandry
Key technologyHusbandry
Key technologyHusbandry
Key technologyHusbandry
Spearman4 training queues
ArmoryArmory
Spearman9 training queues
Key technologyMedium Spearmen
Spearman5 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Yumi Horse Archer118 training queues
God powerShogun
Fortress-tier buildingMigdol Stronghold
Spearman19 training queues
Chariot Archer72 training queues
Camel Rider5 training queues
God powerNew Moon
Axeman3 training queues
Naginata Rider21 training queues
Key technologyBallistics
God powerAncestors
God powerSwampland
Camel Rider11 training queues
Shinobi63 training queues
Tengu4 training queues
Key technologyBow Saw
Town / Village CenterTown Center
Spearman14 training queues
Yari Spearman2 training queues
Camel Rider3 training queues
Town / Village CenterTown Center
MarketMarket
God powerAncestors
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Key technologyHeavy Slingers
Slinger28 training queues
Yari Spearman2 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyCopper Armor
Fortress-tier buildingCastle
Chariot Archer6 training queues
Key technologyMedium Axemen
Town / Village CenterTown Center
Siege Tower5 training queues
Tengu4 training queues
Key technologyPlow
Shinobi15 training queues
Chariot Archer10 training queues
Farm transition3 farms clustered
Camel Rider7 training queues
Town / Village CenterTown Center
Yumi Horse Archer31 training queues
Naginata Rider16 training queues
Key technologyPlow
Slinger9 training queues
Yari Spearman11 training queues
God powerAncestors
Oyumi3 training queues
Daimyo4 training queues

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

naiV

Fast Classical3:58 estimated completion
Early pressure4:22 · Barracks
Expansion signal16:35 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:31 · Armory
Fortress tech path11:22 · Migdol Stronghold
Heavy walling signal19 wall build events
Farm transition24:19–24:21 · 3 farms clustered
Large army production220 military units

Jimbo

Fast Classical3:20 estimated completion
Early pressure3:43 · Stable Japanese
Expansion signal24:24 · Town Center
Early market / Heroic prep18:34 · Market
Early armory / Heroic prep9:10 · Armory
Fortress tech path21:03 · Castle
Heavy walling signal25 wall build events
Market economy signal1,100 total resource volume
Large army production301 military units
naiV · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
naiV · Early PressureBy 6:00 this player had multiple military signals online.
naiV · Rush SetupClassical age was queued around 3:30 or faster.
Jimbo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jimbo · Fast HeroicHeroic age was queued at or before 8:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

naiV

Bought

No buys

Sold

No sells

Total player market volume0

Jimbo

Bought

Food200
Wood200

Sold

Food200
Wood500
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

naiV

Army

Chariot Archer88
Spearman54
Slinger37
Camel Rider29
Siege Tower5
Axeman4
Anubite3
Buildings15 types
Wall19
House17
Granary8
Obelisk6
Lumber Camp4
Mining Camp4
Barracks3
Farm3
Town Center3
Migdol Stronghold2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors3
Plague Of Serpents1
Prosperity1

Jimbo

Army

Yumi Horse Archer149
Shinobi78
Naginata Rider42
Yari Spearman15
Tengu8
Daimyo5
Oyumi3
Kitsune1
Buildings13 types
Wall25
House17
Watermill16
Dojo6
Guardhouse5
Shrine Japanese5
Stable Japanese4
Mining Camp Japanese3
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1