Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

achilledubenks vs alvaritofp12

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:51
Anatolia map preview
Map Anatolia
Defeated
achilledubenksIsis
Pre-match Elo1275
Win probability46.7%
13:51 Match length alvaritofp12 favored
Winner
alvaritofp12Tsukuyomi
Pre-match Elo1298
Win probability53.3%

Match at a glance

achilledubenks vs alvaritofp12

Winneralvaritofp12
MapAnatolia
QueueRanked 1v1 Supremacy
Duration13:51
Started
Ended
Elo favorite53.3%alvaritofp12
Fastest Classical1:28*achilledubenks
First pressure3:43alvaritofp12 · Stable Japanese
Most military units71alvaritofp12
Highest EAPM79.9achilledubenks
Defeat
Bast Bast
Nephthys Nephthys
Elo1275-16
EAPM79.9
Military units31
First pressure6:22Barracks
First expansion
Market volume0
Total score 15,523
Military score 5,920
Economic score 9,048
Kills score 555
Units killed 22
Units lost 34
Buildings razed 0
Largest army 31
Favorite unit Spearman 31 fielded
Classical 1:28* Clicked 0:28
Heroic 13:18* Clicked 12:02
Mythic Not reached

alvaritofp12

Tsukuyomi

Victory
Inari Okami Inari Okami
Fujin Fujin
Elo1298+16
EAPM38.6
Military units71
First pressure3:43Stable Japanese
First expansion
Market volume0
Total score 16,797
Military score 9,150
Economic score 6,868
Kills score 815
Units killed 34
Units lost 22
Buildings razed 13
Largest army 71
Favorite unit Naginata Rider 42 fielded
Classical 3:41* Clicked 2:56
Heroic 12:05* Clicked 11:09
Mythic Not reached

Match highlights

Replay-derived moments

Elo favorite53.3%alvaritofp12
Fastest Classical1:28*achilledubenks
Fastest Heroic12:05*alvaritofp12
First pressure3:43alvaritofp12 · Stable Japanese
Armory timing5:13alvaritofp12 · Armory

Player highlights

Standout performances

Highest total score16,797alvaritofp12
Highest military score9,150alvaritofp12
Highest economy score9,048achilledubenks
Most kills815alvaritofp12
Most units killed34alvaritofp12
Most deaths34achilledubenks
Most buildings razed13alvaritofp12
Largest army71alvaritofp12
Favorite unitNaginata Rideralvaritofp12 · 42 fielded

achilledubenks

Largest ArmyMost Deaths

alvaritofp12

Highest ScoreMost ImprovementsMost KillsMost Resources

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time achilledubenksalvaritofp12
DockDock
DockDock
First military pressureStable Japanese
God powerNew Moon
Naginata Rider34 training queues
Kitsune2 training queues
DockDock
DockDock
ArmoryArmory
Kitsune2 training queues
DockDock
First military pressureBarracks
God powerSwampland
Key technologyCopper Shields
Key technologyCopper Armor
Kitsune2 training queues
DockDock
DockDock
Spearman13 training queues
DockDock
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Weapons
DockDock
Kitsune2 training queues
Spearman13 training queues
DockDock
ArmoryArmory
DockDock
Key technologyHand Axe
DockDock
DockDock
DockDock
DockDock
DockDock
Yumi Horse Archer17 training queues
Key technologyHeavy Stable Soldiers
Daimyo4 training queues
Naginata Rider8 training queues
Spearman5 training queues
God powerAncestors
God powerEclipse

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

achilledubenks

Fast Classical1:28 estimated completion
Early pressure6:22 · Barracks
Early armory / Heroic prep8:54 · Armory
Water commitment signal16 dock build events

alvaritofp12

Fast Classical3:41 estimated completion
Early pressure3:43 · Stable Japanese
Early armory / Heroic prep5:13 · Armory
achilledubenks · Early PressureBy 6:00 this player had multiple military signals online.
achilledubenks · Rush SetupClassical age was queued around 3:30 or faster.
alvaritofp12 · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

achilledubenks

Army

Spearman31
Buildings11 types
House22
Dock16
Obelisk5
Lumber Camp4
Armory2
Barracks2
Granary2
Mining Camp2
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Ancestors1
Eclipse1

alvaritofp12

Army

Naginata Rider42
Yumi Horse Archer17
Kitsune8
Daimyo4
Buildings7 types
House16
Watermill5
Stable Japanese4
Mining Camp Japanese2
Armory1
Shrine Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1