Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ELO CHARITY vs WavySpartacus

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:19
Megalopolis map preview
Map Megalopolis
Winner
ELO CHARITYTsukuyomi
Pre-match Elo1352
Win probability54.2%
17:19 Match length ELO CHARITY favored
Defeated
WavySpartacusQuetzalcoatl
Pre-match Elo1323
Win probability45.8%

Match at a glance

ELO CHARITY vs WavySpartacus

WinnerELO CHARITY
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration17:19
Started
Ended
Elo favorite54.2%ELO CHARITY
Fastest Classical3:45*ELO CHARITY
First pressure3:16WavySpartacus · Warrior Priest trained
First extra TC15:11ELO CHARITY · Town Center
Market timing16:01ELO CHARITY · Market
Most military units105ELO CHARITY
Highest EAPM74.2ELO CHARITY

ELO CHARITY

Tsukuyomi

Victory
Inari Okami Inari Okami
Hachiman Hachiman
Elo1352+16
EAPM74.2
Military units105
First pressure3:57Stable Japanese
First expansion15:11
Market volume0
Total score 25,487
Military score 13,726
Economic score 10,339
Kills score 1,554
Units killed 54
Units lost 32
Buildings razed 4
Largest army 105
Favorite unit Yumi Horse Archer 63 fielded
Classical 3:45* Clicked 3:00
Heroic 8:29* Clicked 7:32
Mythic Not reached

WavySpartacus

Quetzalcoatl

Defeat
Huehuecoyotl Huehuecoyotl
Coatlicue Coatlicue
Elo1323-16
EAPM41.7
Military units105
First pressure3:16Warrior Priest trained
First expansion
Market volume0
Total score 13,802
Military score 2,977
Economic score 9,863
Kills score 962
Units killed 32
Units lost 54
Buildings razed 0
Largest army 105
Favorite unit Coyote Warrior 60 fielded
Classical 4:37* Clicked 3:37
Heroic 10:45* Clicked 9:30
Mythic Not reached

Match highlights

Replay-derived moments

Elo favorite54.2%ELO CHARITY
Fastest Classical3:45*ELO CHARITY
Fastest Heroic8:29*ELO CHARITY
First pressure3:16WavySpartacus · Warrior Priest trained
First extra TC15:11ELO CHARITY · Town Center
Fortress timing14:24ELO CHARITY · Castle
Market timing16:01ELO CHARITY · Market
Armory timing5:59ELO CHARITY · Armory
Farm transition7:06–8:12WavySpartacus · 5 farms clustered

Player highlights

Standout performances

Highest total score25,487ELO CHARITY
Highest military score13,726ELO CHARITY
Highest economy score10,339ELO CHARITY
Most kills1,554ELO CHARITY
Most units killed54ELO CHARITY
Most deaths54WavySpartacus
Most buildings razed4ELO CHARITY
Largest army105ELO CHARITY
Favorite unitYumi Horse ArcherELO CHARITY · 63 fielded

ELO CHARITY

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

WavySpartacus

Most Deaths

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time ELO CHARITYWavySpartacus
First military pressureStable Japanese
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Naginata Rider7 training queues
ArmoryArmory
Ocelotl Warrior11 training queues
Farm transition5 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Yumi Horse Archer52 training queues
Tengu2 training queues
God powerNew Moon
God powerShogun
ArmoryArmory
Daimyo2 training queues
Naginata Rider10 training queues
God powerSwampland
God powerLullaby
Coyote Warrior30 training queues
Ocelotl Warrior5 training queues
Fortress-tier buildingCastle
Key technologyPlow
Eagle Warrior15 training queues
Coyote Warrior30 training queues
Ocelotl Warrior10 training queues
Town / Village CenterTown Center
MarketMarket
Naginata Rider17 training queues
Yumi Horse Archer11 training queues
Daimyo2 training queues
God powerEarth Monster
God powerTailwind

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ELO CHARITY

Fast Classical3:45 estimated completion
Early pressure3:57 · Stable Japanese
Expansion signal15:11 · Town Center
Early market / Heroic prep16:01 · Market
Early armory / Heroic prep5:59 · Armory
Fortress tech path14:24 · Castle
Large army production105 military units

WavySpartacus

Fast Classical4:37 estimated completion
Early pressure3:16 · Warrior Priest trained
Early armory / Heroic prep10:24 · Armory
Heavy walling signal11 wall build events
Farm transition7:06–8:12 · 5 farms clustered
Large army production105 military units
ELO CHARITY · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ELO CHARITY · Early PressureBy 6:00 this player had multiple military signals online.
ELO CHARITY · Fast HeroicHeroic age was queued at or before 8:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ELO CHARITY

Army

Yumi Horse Archer63
Naginata Rider34
Daimyo5
Tengu2
Kitsune1
Buildings11 types
House17
Watermill10
Mining Camp Japanese5
Shrine Japanese4
Stable Japanese4
Wall2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1

WavySpartacus

Army

Coyote Warrior60
Ocelotl Warrior26
Eagle Warrior15
Warrior Priest3
Ayotochtli1
Buildings7 types
House22
Farm17
Wall11
Calpulli5
Nobles Hut2
Temple2
Armory1
God powers3 invoked
Earth Monster1
Lullaby1
Tailwind1