Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WavySpartacus vs Rawkey Jr

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Duration 0:01
Tundra map preview
Map Tundra
Winner
WavySpartacusTsukuyomi
Pre-match Elo1305
Win probability42.7%
0:01 Match length UpsetThe Elo underdog won
Defeated
Rawkey JrZeus
Pre-match Elo1356
Win probability57.3%

Match at a glance

WavySpartacus vs Rawkey Jr

WinnerWavySpartacus
MapTundra
QueueRanked 1v1 Supremacy
Duration0:01
Started
Elo favorite57.3%Rawkey Jr · Upset
Most military units0WavySpartacus
Highest EAPM0.0WavySpartacus

WavySpartacus

Tsukuyomi

Victory
Elo1305+20
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,225
Military score 1,000
Economic score 1,225
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1356-20
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Match highlights

Replay-derived moments

Elo favorite57.3%Rawkey Jr · Upset

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000WavySpartacus
Highest economy score1,250Rawkey Jr
Most kills0WavySpartacus
Most units killed0WavySpartacus
Most deaths0WavySpartacus
Most buildings razed0WavySpartacus
Largest army0WavySpartacus

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time WavySpartacusRawkey Jr

No timed replay events were available.

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WavySpartacus

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WavySpartacus

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types