Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ПИВОКРАТА vs ESJD

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:17
Ghost Lake map preview
Map Ghost Lake
Defeated
ПИВОКРАТАTsukuyomi
Pre-match Elo1200
Win probability39.1%
23:17 Match length ESJD favored
Winner
ESJDSet
Pre-match Elo1277
Win probability60.9%

Match at a glance

ПИВОКРАТА vs ESJD

WinnerESJD
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:17
Started
Ended
Elo favorite60.9%ESJD
Fastest Classical3:38*ПИВОКРАТА
First pressure4:44ПИВОКРАТА · Stable Japanese
First extra TC11:37ESJD · Town Center
Most military units131ESJD
Highest EAPM69.8ESJD

ПИВОКРАТА

Tsukuyomi

Defeat
Inari Okami Inari Okami
Hachiman Hachiman
Elo1200-14
EAPM56.4
Military units97
First pressure4:44Stable Japanese
First expansion21:24
Market volume0
Total score 30,875
Military score 14,384
Economic score 13,928
Kills score 2,563
Units killed 109
Units lost 114
Buildings razed 8
Largest army 97
Favorite unit Yumi Horse Archer 24 fielded
Classical 3:38* Clicked 2:53
Heroic 10:46* Clicked 9:50
Mythic Not reached

ESJD

Set

Victory
Ptah Ptah
Nephthys Nephthys
Horus Horus
Elo1277+14
EAPM69.8
Military units131
First pressure5:23Barracks
First expansion11:37
Market volume0
Total score 42,951
Military score 15,871
Economic score 23,934
Kills score 3,256
Units killed 115
Units lost 117
Buildings razed 8
Largest army 131
Favorite unit Spearman 68 fielded
Classical 4:10* Clicked 3:10
Heroic 12:22* Clicked 11:07
Mythic 23:09* Clicked 21:09

Match highlights

Replay-derived moments

Elo favorite60.9%ESJD
Fastest Classical3:38*ПИВОКРАТА
Fastest Heroic10:46*ПИВОКРАТА
Fastest Mythic23:09*ESJD
First pressure4:44ПИВОКРАТА · Stable Japanese
First extra TC11:37ESJD · Town Center
Fortress timing12:54ESJD · Migdol Stronghold
Armory timing5:02ESJD · Armory
Farm transition15:14–15:23ESJD · 31 farms clustered

Player highlights

Standout performances

Highest total score42,951ESJD
Highest military score15,871ESJD
Highest economy score23,934ESJD
Most kills3,256ESJD
Most units killed115ESJD
Most deaths117ESJD
Most buildings razed8ПИВОКРАТА
Largest army131ESJD
Favorite unitSpearmanESJD · 68 fielded

ПИВОКРАТА

Most Improvements

ESJD

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time ПИВОКРАТАESJD
God powerVision
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider5 training queues
ArmoryArmory
First military pressureBarracks
Key technologyCopper Weapons
Spearman16 training queues
ArmoryArmory
God powerVision
Key technologyMedium Spearmen
Key technologyCopper Armor
Samurai2 training queues
Key technologyHusbandry
God powerSwampland
Naginata Rider4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerVision
Key technologyCopper Shields
Town / Village CenterTown Center
Key technologyCopper Shields
Key technologyBallistics
Key technologyHand Axe
Key technologyCrenellations
Onna Musha2 training queues
Samurai2 training queues
Naginata Rider2 training queues
God powerVision
God powerShifting Sands
Spearman9 training queues
Fortress-tier buildingMigdol Stronghold
God powerNew Moon
Yumi Horse Archer4 training queues
Chariot Archer11 training queues
Naginata Rider2 training queues
Yari Spearman2 training queues
God powerVision
Key technologyShaft Mine
Farm transition31 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Spearman9 training queues
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Naginata Rider2 training queues
Yumi Horse Archer2 training queues
God powerShogun
Samurai7 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyBow Saw
God powerVision
Key technologyBow Saw
Key technologyHeavy Stable Soldiers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyBronze Shields
Yumi Horse Archer3 training queues
Naginata Rider3 training queues
Fortress-tier buildingCastle
Samurai2 training queues
Chariot Archer23 training queues
Camel Rider15 training queues
Spearman12 training queues
Onna Musha2 training queues
Shinobi3 training queues
Yumi Horse Archer15 training queues
God powerAncestors
Key technologyHeavy Camel Riders
Yari Spearman15 training queues
Samurai6 training queues
Daimyo2 training queues
Fortress-tier buildingCastle
Town / Village CenterTown Center
Town / Village CenterTown Center
Spearman22 training queues
Oyumi4 training queues
Camel Rider10 training queues
God powerVision
God powerTornado

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ПИВОКРАТА

Fast Classical3:38 estimated completion
Early pressure4:44 · Stable Japanese
Expansion signal21:24 · Town Center
Early armory / Heroic prep7:45 · Armory
Fortress tech path18:53 · Castle
Heavy walling signal33 wall build events
Farm transition16:29–16:30 · 5 farms clustered
Large army production97 military units

ESJD

Fast Classical4:10 estimated completion
Early pressure5:23 · Barracks
Expansion signal11:37 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:02 · Armory
Fortress tech path12:54 · Migdol Stronghold
Farm transition15:14–15:23 · 31 farms clustered
Large army production131 military units
ПИВОКРАТА · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ПИВОКРАТА · Rush SetupClassical age was queued around 3:30 or faster.
ESJD · Early PressureBy 6:00 this player had multiple military signals online.
ESJD · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ПИВОКРАТА

Army

Yumi Horse Archer24
Samurai20
Naginata Rider18
Yari Spearman17
Onna Musha5
Daimyo4
Oyumi4
Shinobi3
Kitsune1
Tengu1
Buildings13 types
Wall33
House25
Farm8
Watermill8
Mining Camp Japanese5
Dojo3
Stable Japanese3
Castle2
Guardhouse2
Shrine Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1

ESJD

Army

Spearman68
Chariot Archer38
Camel Rider25
Buildings15 types
Farm36
House16
Obelisk14
Granary5
Mining Camp5
Barracks4
Migdol Stronghold3
Siege Works3
Lumber Camp2
Temple2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision7
Ancestors1
Shifting Sands1
Tornado1