Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs Nullus

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:12
Mount Olympus map preview
Map Mount Olympus
Defeated
[DoD]FireFoxNuwa
Pre-match Elo2129
Win probability58.8%
22:12 Match length UpsetThe Elo underdog won
Winner
NullusTsukuyomi
Pre-match Elo2067
Win probability41.2%

Match at a glance

[DoD]FireFox vs Nullus

WinnerNullus
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:12
Started
Ended
Elo favorite58.8%[DoD]FireFox · Upset
Fastest Classical3:39*[DoD]FireFox
First pressure4:21Nullus · Stable Japanese
Market timing18:39[DoD]FireFox · Market
First extra TC4:01[DoD]FireFox · Town Center
Most military units132Nullus
Highest EAPM78.9Nullus
Market volume1,200[DoD]FireFox
Defeat
Houtu Houtu
Goumang Goumang
Elo2129-21
EAPM55.3
Military units118
First pressure10:38Imperial Academy
First expansion4:01
Market volume1200
Total score 27,273
Military score 11,196
Economic score 12,670
Kills score 3,457
Units killed 111
Units lost 140
Buildings razed 1
Largest army 118
Favorite unit White Horse Cavalry 59 fielded
Classical 3:39* Clicked 2:39
Heroic 6:41* Clicked 5:26
Mythic Not reached

Nullus

Tsukuyomi

Victory
Inari Okami Inari Okami
Hachiman Hachiman
Watatsumi Watatsumi
Elo2067+21
EAPM78.9
Military units132
First pressure4:21Stable Japanese
First expansion
Market volume1000
Total score 29,784
Military score 12,405
Economic score 12,905
Kills score 4,474
Units killed 136
Units lost 111
Buildings razed 26
Largest army 132
Favorite unit Naginata Rider 50 fielded
Classical 4:13* Clicked 3:28
Heroic 9:23* Clicked 8:27
Mythic 22:53* Clicked 21:23

Match highlights

Replay-derived moments

Elo favorite58.8%[DoD]FireFox · Upset
Fastest Classical3:39*[DoD]FireFox
Fastest Heroic6:41*[DoD]FireFox
Fastest Mythic22:53*Nullus
First pressure4:21Nullus · Stable Japanese
First extra TC4:01[DoD]FireFox · Town Center
Fortress timing11:14Nullus · Castle
Market timing18:39[DoD]FireFox · Market
Armory timing4:46[DoD]FireFox · Armory
Farm transition12:57–14:07[DoD]FireFox · 7 farms clustered

Player highlights

Standout performances

Highest total score29,784Nullus
Highest military score12,405Nullus
Highest economy score12,905Nullus
Most kills4,474Nullus
Most units killed136Nullus
Most deaths140[DoD]FireFox
Most buildings razed26Nullus
Largest army132Nullus
Favorite unitWhite Horse Cavalry[DoD]FireFox · 59 fielded

[DoD]FireFox

Most DeathsMost ImprovementsMost Resources

Nullus

Highest ScoreLargest ArmyMost Kills

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time [DoD]FireFoxNullus
God powerCreation
Town / Village CenterTown Center
God powerEarth Wall
ArmoryArmory
First military pressureStable Japanese
Naginata Rider10 training queues
God powerNew Moon
Yumi Archer3 training queues
Ge Halberdier3 training queues
Key technologyHusbandry
Key technologyPickaxe
Yumi Archer4 training queues
Pioneer2 training queues
ArmoryArmory
Ge Halberdier5 training queues
Key technologyHand Axe
Key technologyCrenellations
God powerForest Protection
First military pressureImperial Academy
White Horse Cavalry10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerSwampland
Key technologyCopper Armor
Siege Crossbow3 training queues
Key technologyHusbandry
Key technologyHand Axe
Fortress-tier buildingCastle
Daimyo2 training queues
Naginata Rider30 training queues
Farm transition7 farms clustered
God powerShogun
Oyumi9 training queues
God powerNew Moon
Chu Ko Nu5 training queues
Siege Crossbow5 training queues
White Horse Cavalry16 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town / Village CenterTown Center
Fire Archer3 training queues
Key technologyShaft Mine
God powerSwampland
Yari Spearman13 training queues
Key technologyShaft Mine
Siege Crossbow2 training queues
Dao Swordsman2 training queues
Samurai4 training queues
Ge Halberdier2 training queues
Fire Archer6 training queues
MarketMarket
Yumi Archer4 training queues
Yumi Horse Archer22 training queues
Naginata Rider3 training queues
Farm transition9 farms clustered
Key technologyPlow
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Ge Halberdier10 training queues
White Horse Cavalry33 training queues
Oyumi5 training queues
Naginata Rider4 training queues
Yari Spearman4 training queues
Siege Crossbow5 training queues
Yumi Horse Archer9 training queues
Naginata Rider3 training queues

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:39 estimated completion
Delayed pressure10:38 · Imperial Academy
Fast expansion4:01 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:39 · Market
Early armory / Heroic prep4:46 · Armory
Heavy walling signal17 wall build events
Farm transition12:57–14:07 · 7 farms clustered
Market economy signal1,200 total resource volume
Large army production118 military units

Nullus

Fast Classical4:13 estimated completion
Early pressure4:21 · Stable Japanese
Early market / Heroic prep19:51 · Market
Early armory / Heroic prep8:42 · Armory
Fortress tech path11:14 · Castle
Farm transition19:01–19:04 · 9 farms clustered
Market economy signal1,000 total resource volume
Large army production132 military units
[DoD]FireFox · 2 TC BoomA second Town Center was started by about 6:00.
[DoD]FireFox · Early PressureBy 6:00 this player had multiple military signals online.
[DoD]FireFox · Fast HeroicHeroic age was queued at or before 8:00.
[DoD]FireFox · Rush SetupClassical age was queued around 3:30 or faster.
Nullus · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

[DoD]FireFox

Bought

No buys

Sold

Wood1200
Total player market volume1200

Nullus

Bought

Food1000

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

White Horse Cavalry59
Ge Halberdier20
Siege Crossbow15
Fire Archer9
Chu Ko Nu6
Dao Swordsman3
Pioneer3
Sage2
Jiang Zi Ya1
Buildings13 types
Farm30
Wall17
Silo16
House13
Baolei4
Military Camp4
Machine Workshop2
Sentry Tower2
Temple2
Town Center2
Armory1
Imperial Academy1
Market1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1

Nullus

Army

Naginata Rider50
Yumi Horse Archer32
Yari Spearman17
Oyumi14
Yumi Archer11
Samurai5
Daimyo3
Buildings12 types
House16
Watermill14
Farm9
Shrine Japanese5
Mining Camp Japanese3
Stable Japanese3
Dojo2
Guardhouse2
Armory1
Castle1
Market1
Temple1
God powers3 invoked
New Moon2
Swampland2
Shogun1