Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KingS#8757 vs mektub1995

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:16
Oasis map preview
Map Oasis
Winner
KingS#8757Freyr
Pre-match Elo356
Win probability29.1%
37:16 Match length UpsetThe Elo underdog won
Defeated
mektub1995Tsukuyomi
Pre-match Elo511
Win probability70.9%

Match at a glance

KingS#8757 vs mektub1995

WinnerKingS#8757
MapOasis
QueueRanked 1v1 Supremacy
Duration37:16
Started
Ended
Elo favorite70.9%mektub1995 · Upset
Fastest Classical5:21*mektub1995
First pressure5:49KingS#8757 · Hersir trained
First extra TC11:29KingS#8757 · Town Center
Market timing7:34KingS#8757 · Market
Most military units320KingS#8757
Highest EAPM19.2mektub1995
Market volume4,300mektub1995

KingS#8757

Freyr

Victory
Ullr Ullr
Aegir Aegir
Vidar Vidar
Elo356+24
EAPM16.7
Military units320
First pressure5:49Hersir trained
First expansion11:29
Market volume0
Total score 50,624
Military score 18,052
Economic score 24,904
Kills score 7,668
Units killed 285
Units lost 194
Buildings razed 56
Largest army 320
Favorite unit Berserk 152 fielded
Classical 6:14* Clicked 5:14
Heroic 13:03* Clicked 11:48
Mythic 15:22* Clicked 13:22

mektub1995

Tsukuyomi

Defeat
Inari Okami Inari Okami
Fujin Fujin
Okuninushi Okuninushi
Elo511-24
EAPM19.2
Military units180
First pressure7:30Stable Japanese
First expansion16:12
Market volume4300
Total score 40,232
Military score 22,660
Economic score 12,362
Kills score 5,210
Units killed 195
Units lost 277
Buildings razed 12
Largest army 180
Favorite unit Yari Spearman 54 fielded
Classical 5:21* Clicked 4:36
Heroic 12:29* Clicked 11:32
Mythic 27:54* Clicked 26:24

Match highlights

Replay-derived moments

Elo favorite70.9%mektub1995 · Upset
Fastest Classical5:21*mektub1995
Fastest Heroic12:29*mektub1995
Fastest Mythic15:22*KingS#8757
First pressure5:49KingS#8757 · Hersir trained
First extra TC11:29KingS#8757 · Town Center
Fortress timing17:38mektub1995 · Castle
Market timing7:34KingS#8757 · Market
Armory timing9:35mektub1995 · Armory
Farm transition5:47–6:32mektub1995 · 4 farms clustered
Trade route started20:01KingS#8757

Player highlights

Standout performances

Highest total score50,624KingS#8757
Highest military score22,660mektub1995
Highest economy score24,904KingS#8757
Most kills7,668KingS#8757
Most units killed285KingS#8757
Most deaths277mektub1995
Most buildings razed56KingS#8757
Largest army320KingS#8757
Favorite unitBerserkKingS#8757 · 152 fielded

KingS#8757

Highest ScoreLargest ArmyMost KillsMost Resources

mektub1995

Most Deaths

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time KingS#8757mektub1995
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Farm transition4 farms clustered
God powerAsgardian Bastion
Key technologyPlow
Key technologyPlow
Key technologyCrenellations
MarketMarket
Key technologyCrenellations
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
Yari Spearman5 training queues
Bushi4 training queues
Key technologyMedium Stable Soldiers
Naginata Rider6 training queues
Yumi Archer4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town / Village CenterTown Center
God powerNew Moon
Key technologyShaft Mine
Key technologyBow Saw
Key technologyShaft Mine
Shinobi8 training queues
Yumi Horse Archer2 training queues
Yari Spearman4 training queues
Berserk10 training queues
Key technologyBow Saw
Town / Village CenterTown Center
Yumi Horse Archer2 training queues
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Stable Soldiers
Key technologyMedium Infantry
Town / Village CenterTown Center
Berserk28 training queues
Key technologyMedium Cavalry
Raiding Cavalry13 training queues
God powerTempest
Fortress-tier buildingCastle
Yari Spearman6 training queues
God powerInferno
Hirdman3 training queues
Jarl3 training queues
Hersir11 training queues
Shinobi5 training queues
Yumi Horse Archer5 training queues
Yari Spearman6 training queues
Onna Musha2 training queues
Trade route startedCaravan Norse queued
Key technologyHeavy Infantry
Daimyo2 training queues
Berserk3 training queues
Godi3 training queues
Town / Village CenterTown Center
Shinobi14 training queues
Yari Spearman9 training queues
Yumi Horse Archer5 training queues
Town / Village CenterTown Center
Bushi5 training queues
Fortress-tier buildingCastle
Town / Village CenterTown Center
Farm transition16 farms clustered
Yumi Horse Archer3 training queues
Fortress-tier buildingCastle
Key technologyChampion Infantry
Fortress-tier buildingCastle
Oyumi2 training queues
Key technologyHeavy Cavalry
ArmoryArmory
Fortress-tier buildingCastle
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Godi17 training queues
Throwing Axeman24 training queues
Key technologyChampion Cavalry
Berserk62 training queues
Key technologyChampion Infantry
Yari Spearman9 training queues
Shinobi5 training queues
Fortress-tier buildingHill Fort
God powerTitan Gate
God powerSacred Gate
God powerNew Moon
Key technologyIron Shields
Fortress-tier buildingCastle
Key technologyChampion Cavalry
Huskarl30 training queues
Fafnir2 training queues
God powerGullinbursti
Hersir20 training queues
God powerSmiting Gust
Jarl14 training queues
Berserk15 training queues
Bushi16 training queues
Key technologyChampion Dojo Soldiers
Key technologyChampion Stable Soldiers
Onmyoji7 training queues
Fortress-tier buildingCastle
Yari Spearman12 training queues
Shinobi2 training queues
Portable Ram6 training queues
Hersir4 training queues
God powerSmiting Gust
Onna Musha3 training queues
Town / Village CenterTown Center
Portable Ram4 training queues
Berserk18 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Onmyoji7 training queues
MarketMarket
Town / Village CenterTown Center
Yari Spearman3 training queues
Bushi5 training queues
Shinobi10 training queues
Fortress-tier buildingHill Fort
Berserk16 training queues
Ballista7 training queues

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KingS#8757

Classical timing6:14 estimated completion
Early pressure5:49 · Hersir trained
Expansion signal11:29 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep7:34 · Market
Early armory / Heroic prep25:55 · Armory
Fortress tech path28:09 · Hill Fort
Farm transition23:57–24:36 · 16 farms clustered
Trade route started20:01 · Caravan Norse queued
Large army production320 military units

mektub1995

Classical timing5:21 estimated completion
Delayed pressure7:30 · Stable Japanese
Expansion signal16:12 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep34:51 · Market
Early armory / Heroic prep9:35 · Armory
Fortress tech path17:38 · Castle
Farm transition5:47–6:32 · 4 farms clustered
Market economy signal4,300 total resource volume
Large army production180 military units

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

KingS#8757

Bought

No buys

Sold

No sells

Total player market volume0

mektub1995

Bought

No buys

Sold

Food100
Wood4200
Total player market volume4300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingS#8757

Army

Berserk152
Hersir41
Huskarl30
Throwing Axeman24
Godi20
Jarl17
Raiding Cavalry13
Portable Ram10
Ballista7
Hirdman3
Fafnir2
Draugr1
Buildings10 types
House20
Farm18
Town Center5
Great Hall3
Longhouse3
Temple3
Hill Fort2
Ox Cart Building2
Armory1
Market1
God powers5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

mektub1995

Army

Yari Spearman54
Shinobi44
Bushi30
Yumi Horse Archer17
Onmyoji15
Naginata Rider6
Onna Musha5
Yumi Archer5
Daimyo2
Oyumi2
Buildings13 types
Farm17
House16
Shrine Japanese12
Castle7
Watermill7
Dojo3
Mining Camp Japanese3
Town Center3
Armory1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers3 invoked
New Moon2
Smiting Gust2
Sacred Gate1